AI Insights · Timothy · July 2025
Top 5 Vikings Games Performance in Venezuela Q2 2025
Explore the performance trends of the top 5 Vikings games in Venezuela during Q2 2025, highlighting weekly downloads, revenue, and active users.
In the second quarter of 2025, the top Vikings-themed games on the unified platform in Venezuela demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:
Viking Rise from IGG.COM saw fluctuations in its weekly revenue, beginning with $20 and dipping to $8 before rising to a peak of $28 by mid-June. Weekly downloads started strong at around 5.3K but experienced a gradual decline, closing the quarter with just 150 downloads. Active users mirrored this trend, starting at approximately 11.3K and decreasing to 1.9K by the end of June.
Vikings: War of Clans PvP by Plarium LLC had modest revenue figures, with a peak of $40 in mid-April. However, downloads were virtually non-existent throughout the quarter, while active users saw a decline from 308 to 187.
Vikingard from Orienjoy International Company Limited managed to maintain a steady revenue stream, peaking at $12 in late March and ending with $4. Downloads showed sporadic activity, with a notable increase to 64 in the final week. Active users decreased initially but rebounded to 58 by the end of the quarter.
Bad North: Jotunn Edition by Raw Fury had minimal activity, with negligible downloads and active users peaking at just 3 by the end of June.
The performance data for these games is sourced from Sensor Tower, offering deeper insights for those interested in the mobile gaming market trends. For more detailed analytics, visit Sensor Tower's platform.